Publication: Debiasing on a Roll : Changing Gambling Behavior through Experiential Learning
dc.contributor.author | Abel, Martin | |
dc.contributor.author | Cole, Shawn | |
dc.contributor.author | Zia, Bilal | |
dc.date.accessioned | 2015-02-13T18:58:46Z | |
dc.date.available | 2015-02-13T18:58:46Z | |
dc.date.issued | 2015-02 | |
dc.description.abstract | This paper tests experiential learning as a debiasing tool against gambling and lottery behavior in South Africa. The study implemented a simple, interactive dice game that simulates worsening winning odds of rolling sixes as more dice are added to the game. The analysis exploits two levels of exogenous variation, first from random assignment into the debiasing game, and second from the number of rolls it takes to obtain the sixes. Treated individuals who needed above-median number of rolls to obtain simultaneous sixes are significantly less likely than the control group to gamble or play the lottery in the following year. The converse is true for individuals who needed below-median number of rolls, suggesting a perverse treatment effect among this group. The analysis also finds suggestive evidence that the debiasing affected the sensitivity to varying winning odds. Changes in entertainment utility or risk preferences cannot explain these findings, rather the results are consistent with changes in risk beliefs. | en |
dc.identifier | http://documents.worldbank.org/curated/en/2015/02/23990597/debiasing-roll-changing-gambling-behavior-through-experiential-learning | |
dc.identifier.doi | 10.1596/1813-9450-7195 | |
dc.identifier.uri | https://hdl.handle.net/10986/21446 | |
dc.language | English | |
dc.language.iso | en_US | |
dc.publisher | World Bank Group, Washington, DC | |
dc.relation.ispartofseries | Policy Research Working Paper;No. 7195 | |
dc.rights | CC BY 3.0 IGO | |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/igo/ | |
dc.subject | ABSTRACT CONCEPTS | |
dc.subject | ABSTRACT REASONING | |
dc.subject | ADOLESCENCE | |
dc.subject | ADVERTISEMENT | |
dc.subject | ADVERTISEMENTS | |
dc.subject | APPLIED PSYCHOLOGY | |
dc.subject | APR | |
dc.subject | ATTENTION | |
dc.subject | BANK ACCOUNT | |
dc.subject | BEHAVIOR CHANGE | |
dc.subject | BEHAVIORAL ECONOMICS | |
dc.subject | BELIEFS | |
dc.subject | BENCHMARK | |
dc.subject | BEST PRACTICE | |
dc.subject | BORROWING | |
dc.subject | BRAIN | |
dc.subject | BUSINESS SCHOOL | |
dc.subject | BUYERS | |
dc.subject | CALCULATION | |
dc.subject | CHILDHOOD | |
dc.subject | COGNITION | |
dc.subject | COGNITIVE PSYCHOLOGY | |
dc.subject | COMPETENCE | |
dc.subject | COMPLEXITY | |
dc.subject | COMPOUND INTEREST | |
dc.subject | CONCEPTUAL FRAMEWORK | |
dc.subject | CONSUMER | |
dc.subject | CONSUMER BEHAVIOR | |
dc.subject | CONSUMER CREDIT | |
dc.subject | CONSUMERS | |
dc.subject | CONTRIBUTION | |
dc.subject | CONTROL GROUPS | |
dc.subject | DATA COLLECTION | |
dc.subject | DECISION MAKING | |
dc.subject | DECISION-MAKING | |
dc.subject | DEVELOPMENT POLICY | |
dc.subject | DISCUSSION | |
dc.subject | DISCUSSIONS | |
dc.subject | DOMAINS | |
dc.subject | ECONOMICS LITERATURE | |
dc.subject | EDUCATIONAL THEORY | |
dc.subject | EMPLOYEE SAVING | |
dc.subject | EXPECTED UTILITY | |
dc.subject | EXPECTED VALUE | |
dc.subject | EXPERIENTIAL LEARNING | |
dc.subject | EXPERIMENTAL ECONOMICS | |
dc.subject | EXPERIMENTATION | |
dc.subject | FEMALE EDUCATION | |
dc.subject | FINANCIAL BEHAVIOR | |
dc.subject | FINANCIAL BEHAVIORS | |
dc.subject | FINANCIAL CONCEPTS | |
dc.subject | FINANCIAL DECISION | |
dc.subject | FINANCIAL EDUCATION | |
dc.subject | FINANCIAL EDUCATION CURRICULUM | |
dc.subject | FINANCIAL EDUCATION PROGRAM | |
dc.subject | FINANCIAL EDUCATION PROGRAMS | |
dc.subject | FINANCIAL KNOWLEDGE | |
dc.subject | FINANCIAL LITERACY | |
dc.subject | FINANCIAL LITERACY EDUCATION | |
dc.subject | FINANCIAL OUTCOMES | |
dc.subject | FINANCIAL SERVICES | |
dc.subject | FINANCIAL SUPPORT | |
dc.subject | FORMAL EDUCATION | |
dc.subject | FUTURE RESEARCH | |
dc.subject | GENDER | |
dc.subject | GROSS REVENUES | |
dc.subject | HEURISTICS | |
dc.subject | IDEAS | |
dc.subject | INCOME | |
dc.subject | INCOME LEVEL | |
dc.subject | INCOME LEVELS | |
dc.subject | INDEBTEDNESS | |
dc.subject | INFERENCE | |
dc.subject | INFORMATION PROCESSING | |
dc.subject | INSIGHTS | |
dc.subject | INTEREST RATE | |
dc.subject | INTEREST RATES | |
dc.subject | INTUITION | |
dc.subject | KNOWLEDGE TRANSMISSION | |
dc.subject | LABOR MARKET | |
dc.subject | LACK OF INTEREST | |
dc.subject | LEARNING | |
dc.subject | LEARNING APPROACH | |
dc.subject | LEARNING EFFECT | |
dc.subject | LEARNING METHODS | |
dc.subject | LEARNING STYLES | |
dc.subject | LEARNING THEORIES | |
dc.subject | LIQUIDITY | |
dc.subject | LOAN | |
dc.subject | LOAN PRODUCTS | |
dc.subject | LOGICAL THINKING | |
dc.subject | LOTTERIES | |
dc.subject | LOTTERY | |
dc.subject | LOWER INCOME | |
dc.subject | MATH | |
dc.subject | MEMORY | |
dc.subject | MONTHLY PAYMENT | |
dc.subject | ORGANIZATIONAL PRACTICES | |
dc.subject | PATERNALISM | |
dc.subject | PERCEPTION | |
dc.subject | PERSONALITY | |
dc.subject | PLAYING | |
dc.subject | POLITICAL ECONOMY | |
dc.subject | PROBABILITIES | |
dc.subject | PROBABILITY | |
dc.subject | PROVISION OF INFORMATION | |
dc.subject | PSYCHOLOGY | |
dc.subject | PUBLIC ECONOMICS | |
dc.subject | PURCHASES | |
dc.subject | REGRESSION ANALYSIS | |
dc.subject | RESEARCH ASSISTANCE | |
dc.subject | RISK AVERSE | |
dc.subject | RISK-AVERSE INDIVIDUALS | |
dc.subject | RULES OF THUMB | |
dc.subject | SAVINGS | |
dc.subject | SUM OF MONEY | |
dc.subject | THINKING | |
dc.subject | UTILITY MAXIMIZATION | |
dc.subject | WEALTH | |
dc.title | Debiasing on a Roll : Changing Gambling Behavior through Experiential Learning | en |
dspace.entity.type | Publication | |
okr.crossref.title | Debiasing on a Roll : Changing Gambling Behavior through Experiential Learning | |
okr.date.disclosure | 2015-02-01 | |
okr.date.doiregistration | 2025-04-10T10:55:10.024339Z | |
okr.doctype | Publications & Research | |
okr.doctype | Publications & Research::Policy Research Working Paper | |
okr.docurl | http://documents.worldbank.org/curated/en/2015/02/23990597/debiasing-roll-changing-gambling-behavior-through-experiential-learning | |
okr.globalpractice | Finance and Markets | |
okr.guid | 496091468304853412 | |
okr.identifier.doi | 10.1596/1813-9450-7195 | |
okr.identifier.externaldocumentum | 000158349_20150212153932 | |
okr.identifier.internaldocumentum | 23990597 | |
okr.identifier.report | WPS7195 | |
okr.language.supported | en | |
okr.pdfurl | http://www-wds.worldbank.org/external/default/WDSContentServer/WDSP/IB/2015/02/12/000158349_20150212153932/Rendered/PDF/WPS7195.pdf | en |
okr.region.administrative | Africa | |
okr.region.country | South Africa | |
okr.topic | Education::Knowledge for Development | |
okr.topic | Access and Equity in Basic Education | |
okr.topic | Economic Theory and Research | |
okr.topic | Education::Educational Sciences | |
okr.topic | Finance and Financial Sector Development::Financial Literacy | |
okr.topic | Macroeconomics and Economic Growth | |
okr.unit | Finance and Private Sector Development Team, Development Research Group | |
relation.isSeriesOfPublication | 26e071dc-b0bf-409c-b982-df2970295c87 | |
relation.isSeriesOfPublication.latestForDiscovery | 26e071dc-b0bf-409c-b982-df2970295c87 |
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